Fighting most enemies consists of the standard mix of melee and ranged attacks, with the ability to perform evasive moves and counterattacks that have a short period of invincibility. Starting with what is required in almost every type of action RPG: vicious combat against many, many opponents. Most of the following observations and complaints won’t be new to people who have previously played it, but may be helpful for those looking to pick it up for the first time. For players unfamiliar with the game itself, there is a long and entertaining experience to be found exploring this post-apocalyptic version of Earth. NieR: Automata is just plain fun to play, as those who experienced it five years ago will mostly attest to. And 2B is still just as striking, or more, of a protagonist as any others that have come along since she was first introduced. The switching of perspectives, from open 3D areas to 2D restricted pathways, is still an abnormal but enjoyable experience most users might never have experienced before. All 26 endings can still be discovered through a variety of methods, including the hilarious self kills that might sneak up on players that aren’t paying attention or just want to see what happens. Obtaining quests and missions from a variety of sources hasn’t changed very much, if at all. The frenetic action RPG combat that changes slightly based on which character is being controlled remains intact. It features a story that starts off confusing and ends with philosophical questions such as the difference between androids and robots and delves into even deeper inquiries are still there. The primary aspects introduced by original developer PlatinumGames and publisher Square Enix that made NieR: Automata popular in the first place are still present.
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